Showing posts with label ps3. Show all posts
Showing posts with label ps3. Show all posts

Monday, November 16, 2009

GameInformer's Top 200 Games of All Time Commentary

For its 200th issue, Game Informer's editors have created a list of the top 200 games of all time. Although you can't see the article online, there's a summary here. Just for fun, I’ve bolded the ones that I’ve played. However, in general, most of the coin-op games listed I played in best-of collections or on the NES. In either case, I did not play them when they came out and thus really could never truly appreciate the value of most of them. This means that for the most part, I didn't comment on them. I’ve also written up some of my thoughts on the rankings, presented below.

1 -- The Legend of Zelda (NES, 1987)
2 -- Super Mario Bros. (NES, 1985)
3 -- Tetris (PC, 1984)
4 -- Grand Theft Auto III (PS2, 2001)
5 -- Half-Life 2 (PC, 2004)
6 -- Doom (PC, 1993)
7 -- Metroid (NES, 1986)
8 -- Final Fantasy III (SNES, 1994)
9 -- Super Mario Bros. 3 (NES, 1990)
10 -- Ms. Pac-Man (coin-op, 1981)
11 -- World of Warcraft (PC, 2004)
12 -- The Legend of Zelda: A Link to the Past (SNES, 1992)
13 -- Super Mario 64 (N64, 1996)
14 -- Call of Duty 4: Modern Warfare (PS3/360/PC, 2007)
15 -- Final Fantasy VII (PS, 1997)
16 -- Mike Tyson's Punch-Out!! (NES, 1987)
17 -- Chrono Trigger (SNES, 1995)
18 -- Resident Evil 4 (GameCube, 2005)
19 -- Metal Gear Solid (PS, 1998)
20 -- The Legend of Zelda: Ocarina of Time (N64, 1998)
21 -- Super Metroid (SNES, 1994)
22 -- Contra (NES, 1988)
23 -- Galaga (coin-op, 1981)
24 -- Castlevania: Symphony of the Night (PS, 1997)
25 -- Street Fighter II (coin-op, 1991)
26 -- God of War (PS2, 2005)
27 -- BioShock (360/PC, 2007)
28 -- Diablo II (PC, 2000)
29 -- Half-Life (PC, 1998)
30 -- The Elder Scrolls IV: Oblivion (360/PC, 2006)
31 -- Tecmo Super Bowl (NES, 1991)

32 -- GoldenEye 007 (N64, 1997)
33 -- Super Mario Kart (SNES, 1992)
34 -- Sonic the Hedgehog (Genesis, 1991)
35 -- StarCraft (PC, 1998)
36 -- Civilization (PC, 1991)
37 – Sim City (PC, 1989)

38 -- Mega Man 2 (NES, 1988)
39 -- Halo: Combat Evolved (Xbox, 2001)
40 -- Gran Turismo (PS, 1998)
41 -- Resident Evil 2 (PS, 1998)
42 -- Pokemon Red and Blue (GB, 1996)
43 -- Final Fantasy X (PS2, 2001)
44 -- EverQuest (PC, 1999)
45 -- Final Fantasy Tactics (PS, 1998)
46 -- Grand Theft Auto IV (PS3/360, 2008)
47 -- Super Mario World (SNES, 1991)
48 -- Deus Ex (PC, 2000)
49 -- Guitar Hero (PS2, 2005)
50 -- Metal Gear Solid 2: Sons of Liberty (PS2, 2001)
51 -- Super Mario Galaxy (Wii, 2007)
52 -- Pac-Man (coin-op, 1980)
53 -- Battlefield 2 (PC, 2005)
54 -- Star Wars: Knights of the Old Republic (Xbox, 2003)
55 -- Ico (PS2, 2001)
56 -- Uncharted 2: Among Thieves (PS3, 2009)
57 -- Tony Hawk's Pro Skater 2 (PS, 2000)
58 -- Mass Effect (360, 2007)
59 -- Adventure (2600, 1980)
60 -- Arkanoid (coin-op, 1986)
61 -- The Legend of Zelda: Link's Awakening (GB, 1993)
62 -- Star Wars: X-Wing (PC, 1993)
63 -- The Legend of Zelda: Majora's Mask (N64, 2000)
64 -- Grand Theft Auto: San Andreas (PS2, 2004)
65 -- Fallout 3 (PS3/360/PC, 2008)
66 -- Zork (PC, 1980)
67 -- Soul Calibur (DC, 1999)
68 -- Double Dragon (coin-op, 1987)
69 -- Dr. Mario (NES, 1990)
70 -- The Sims (PC, 2000)
71 -- Age of Empires (PC, 1997)
72 -- Mortal Kombat II (coin-op, 1993)
73 -- Rock Band 2 (PS3/360, 2008)
74 -- Tomb Raider (PS, 1996)
75 -- Super Bomberman (SNES, 1993)
76 -- Mario's Picross (GB, 1995)
77 -- Ninja Gaiden (NES, 1989)
78 -- Command & Conquer (PC, 1995)
79 -- Kingdom Hearts (PS2, 2002)
80 -- Final Fantasy II (SNES, 1991)
81 -- Super Mario Bros. 2 (NES, 1988)
82 -- Left 4 Dead (PC, 2008)
83 -- Okami (PS2, 2006)
84 -- Shadow of the Colossus (PS2, 2005)
85 -- Metroid Prime (GameCube, 2002)
86 -- Super Smash Bros. Melee (GameCube, 2001)
87 -- Warcraft II: Tides of Darkness (PC, 1995)
88 -- Baldur's Gate II: Shadows of Amn (PC, 2000)
89 -- God of War II (PS2, 2007)
90 -- The Legend of Zelda: Twilight Princess (Wii, 2006)
91 -- Ratchet & Clank: Up Your Arsenal (PS2, 2004)
92 -- Medal of Honor: Allied Assault (PC, 2002)
93 -- Skies of Arcadia (DC, 2000)
94 -- The Legend of Zelda: Wind Waker (GameCube, 2003)
95 -- Silent Hill 2 (PS2, 2001)
96 -- Counter-Strike (PC, 1999)
97 -- Sonic the Hedgehog 2 (Genesis, 1992)
98 -- Grand Theft Auto: Vice City (PS3/360, 2002)
99 -- Prince of Persia: The Sands of Time (PS2/Xbox/GameCube/PC, 2003)
100 -- Portal (PC/360, 2007)
101 -- The Elder Scrolls III: Morrowind (PC, 2002)
102 -- Heroes of Might & Magic III (PC, 1999)
103 -- Donkey Kong (coin-op, 1981)
104 -- Batman: Arkham Asylum (PS3/360, 2009)
105 -- System Shock 2 (PC, 1999)
106 -- Resident Evil (PS, 1996)
107 -- Gears of War (360, 2006)
108 -- Metal Gear Solid 4: Guns of the Patriots (PS3, 2008)
109 -- Crash Bandicoot: Warped (PS, 1998)
110 -- Halo 2 (Xbox, 2004)
111 -- Tetris Attack (SNES, 1996)
112 -- Final Fantasy XII (PS2, 2006)
113 -- Earthbound (SNES, 1995)
114 -- Sid Meier's Alpha Centauri (PC, 1998)
115 -- Command & Conquer: Red Alert (PC, 1996)
116 -- Advance Wars (GBA, 2001)
117 -- Fallout (PC, 1997)
118 -- Team Fortress 2 (PS3/360/PC, 2007)
119 -- Splinter Cell: Chaos Theory (Xbox, 2005)
120 -- Mega Man X (SNES, 1994)
121 -- Lemmings (PC, 1991)
122 -- Panzer Dragoon Saga (Saturn, 1998)

123 -- NHL '94 (Genesis/SNES, 1993)
124 -- Warlords (coin-op, 1980)
125 -- Shadowrun (SNES, 1993)
126 -- Twisted Metal 2 (PS, 1996)
127 -- Oddworld: Abe's Oddysee (PS, 1997)
128 -- Metroid Fusion (GBA, 2002)
129 -- Homeworld (PC, 1999)
130 -- Kingdom Hearts II (PS2, 2006)
131 -- Pilotwings (SNES, 1991)
132 -- Quake II (PC, 1997)
133 -- Star Wars Jedi Knight: Dark Forces II (PC, 1997)
134 -- Borderlands (PS3/360/PC, 2009)
135 -- Final Fight (coin-op, 1989)
136 -- Star Fox (SNES, 1993)
137 -- Madden NFL '99 (PS/N64/PC, 1999)
138 -- Call of Duty 2 (360/PC, 2005)
139 -- Wolfenstein 3D (PC, 1992)
140 -- Diablo (PC, 1996)
141 -- Civilization IV (PC, 2005)
142 -- Maniac Mansion: Day of the Tentacle (PC, 1993)
143 -- Assassin's Creed (PS3/360, 2007)
144 -- Burnout 3: Takedown (PS2/Xbox, 2004)
145 -- Unreal Tournament 2004 (PC, 2004)
146 -- Power Stone 2 (DC, 2000)
147 -- Super Castlevania IV (SNES, 1991)
148 -- Super Mario RPG (SNES, 1996)
149 -- Warcraft III: Reign of Chaos (PC, 2002)
150 -- ActRaiser (SNES, 1991)
151 -- Fable (Xbox, 2004)
152 -- Xenosaga Episode I: Der Wille zur Macht (PS2, 2003)
153 -- Asteroids (coin-op, 1979)
154 -- LittleBigPlanet (PS3, 2008)
155 -- Crackdown (360, 2007)
156 -- Gauntlet (coin-op, 1985)
157 -- Devil May Cry (PS2, 2001)
158 -- Pong (coin-op, 1972)
159 -- Battlefield 1942 (PC, 2002)
160 -- Thief (PC, 1998)

161 -- Geometry Wars: Retro Evolved (360, 2005)
162 -- Far Cry (PC, 2004)
163 -- Robotron: 2084 (coin-op, 1982)
164 -- X-COM: UFO Defense (PC, 1993)
165 -- Peggle (PC, 2007)
166 -- King's Quest VI (PC, 1992)
167 -- Doom II (PC, 1994)
168 -- Tempest 2000 (Jaguar, 1994)
169 -- Braid (360, 2008)
170 -- Ridge Racer (PS, 1995)
171 -- Bully (PS2, 2006)
172 -- Ikaruga (GameCube, 2006)
173 -- Lode Runner (Apple II, 1983)
174 -- Gunstar Heroes (Genesis, 1993)
175 -- Dig Dug (coin-op, 1982)
176 -- Castlevania (NES, 1988)
177 -- Tekken 3 (coin-op, 1997)
178 -- Phoenix Wright: Ace Attorney (DS, 2005)
179 -- NBA Jam: Tournament Edition (coin-op, 1993)
180 -- Max Payne (PC, 2001)
181 -- Call of Duty: Modern Warfare 2 (PS3/360/PC, 2009)
182 -- Samurai Shodown (Neo Geo, 1993)
183 -- NFL 2K5 (PS2/Xbox, 2004)
184 -- Vagrant Story (PS, 2000)
185 -- Super Mario World 2: Yoshi's Island (SNES, 1995)
186 -- Marble Madness (coin-op, 1984)

187 -- Infamous (PS3, 2009)
188 -- Planescape: Torment (PC, 1999)
189 -- Kid Icarus (NES, 1986)
190 -- The Chronicles of Riddick: Escape from Butcher Bay (Xbox, 2004)
191 -- Metal Gear Solid 3: Snake Eater (PS2, 2004)
192 -- Eternal Darkness: Sanity's Requiem (GameCube, 2002)
193 -- Jak 3 (PS2, 2004)
194 -- Marvel vs. Capcom 2 (DC, 2002)
195 -- Ultima (PC, 1981)
196 -- Call of Duty (PC, 2003)
197 -- NHL 09 (PS3/360, 2008)
198 -- Splinter Cell: Pandora Tomorrow (Xbox, 2004)
199 -- Tactics Ogre (PS, 1997)
200 -- Beyond Good and Evil (PS2/Xbox/GameCube, 2003)

Total Played 138/200. Wow. That's sad. I may have even played a few of the older ones a time or two, but I wasn't sure.

It’s hard for me to say whether this is a good or bad list, but this is the kind of thing I love to think about. I’ve played the vast majority of these games, barring the ones that pre-date my first console, which was around 1990. Of course, as I mentioned before, I didn’t play some of these games in a timely fashion (when they first came out), though I’ll try to limit my bias.

On first impression, I’m inclined to think that this list is rather good. Of course, everyone will find things to nitpick, but in general I like the list. Here are a few things that I would personally change:

Notable Snubs: Several games definitely deserve inclusion into this list. Here are some games that should have been included, in my opinion.

  • Secret of Mana. Since SoM was on their top 100 list in their 100th issue (78th place), I’m going to let their own words do the talking. Personally, this easily cracks my top 50. Seiken Densetsu 3, although it was never released in English, is also an outstanding game that should be on this list. A beautiful game in its own right, Secret of Mana is actually an important release in Square Soft’s history. Other than a few Game Boy titles, this really is the first time Square ventured outside the Final Fantasy realm and explored what else the RPG genre has to offer. Secret of Mana’s stimulating, real-time gameplay and breathtaking settings came together to create a near Zelda killer – a feat no developer has even come close to achieving.
  • Master of Orion: Arguably better than Civilization, though the former was more relatable and consequently more popular.
  • Thief II: Many people consider this to be the best game of all time. I disagree, but it is certainly in the top 100.
  • Paper Mario
  • MechWarrior 2
  • Wing Commander
  • Shenmue
  • Suikoden II
  • Xenogears

Games That Shouldn’t Have Made This List

  • Sonic and/or Sonic 2: While I’m sure Game Informer would have gotten a great deal of flak for including neither Sonic game in this list, they certainly should not have included more than one of these two. I would have supported including Sonic and Knuckles or Sonic 3d in lieu of Sonic 2, but, simply put, neither Sonic or Sonic 2 were that great compared to their contemporaries on other platforms, and there were even several other Genesis platformers, such as Vectorman, that were much better than the Sonic games, albeit less widely owned.
  • Call of Duty 2(not CoD:MW2): There is no reason for Call of Duty 1 and 2 to both be on there. Although both games were strong, they weren’t different enough from each other to both warrant inclusion, when other sequels like Civilization II don't make the list. Sorry.
  • Dr. Mario: For a game that was outclassed 6 years prior by Tetris, Dr. Mario should not have made this list. You may be nostalgic about this game (I know I am), but Dr.Mario simply does not compare well to its contemporaries, or even games that preceded it by half a decade. Or even other Smash Brothers
  • Crackdown: While there is certainly a case for this game, I think that there are plenty of other games that warrant the spot that this game took, and that Crackdown is a borderline inclusion at best.
  • Ridge Racer: While I loved playing this game at the time, it was simply the first good 3d racing game that I can remember. Otherwise, there wasn’t much special about it, and it was quickly outclassed by higher-quality games like Gran Turismo.
  • Samurai Showdown: Simply weaker than its contemporaries, Showdown is a great example of a game that should never have been considered for this list.
  • Mega Man X: I loved this game, but the Mega Man franchise is simply too short and too derivative for this type of list. With that said, Mega Man X is definitely my favorite Mega Man game. I will buy that Mega Man and Mega Man 2 were more revolutionary for their respective days (never played) but Mega Man 2 should most certainly not be ranked as high as it is.

Game Series Where the Wrong Game was Chosen:

  • Max Payne 2: Max Payne had a great single-player campaign and ushered in bullet-time, but Max Payne 2 was simply a much better game overall. While it could be argued that Max Payne was more the more ground-breaking of the two, the games were released only a few years apart and the second game was much, much more fun to play, in my opinion.
  • Quake: Quake II was a fun game, but Quake was the first truly 3d first-person shooter, and one that really broke new ground. The music was done by Nine Inch Nails, for Pete’s sake! I can still remember playing this at my uncle’s company on a LAN for the first time. It was something special.
  • Soul Calibur II: Soul Calibur was a fun game, but this pick was made on balance and variety of fighting styles, things that SCII had much more of.
  • Unreal Tournament: Unreal Tournament may be the better shooter today, but Unreal Tournament was the first game of its type and broke the genre wide open. Although both are probably strong enough and different enough to warrant inclusion (Unreal 2004 is much faster and its vehicles and new modes help to differentiate it), Unreal Tournament was simply the better game when compared to its contemporaries.

Games that are more than a little high or low on the rankings:

  • Half-Life (29) and Half-Life 2 (5) should be switched: I think both of these games are phenomenal, however, Half-Life was clearly the more groundbreaking of the two. Half-Life was the first FPS that I can remember being exhaustively modded, and is ultimately remembered as being one of the most modded games of all time, but it was first known for its incredible single-player campaign. Half-Life featured the best plots of any FPS to that date and its AI was years ahead of its time. If my best friend were to ask me which one to play today, I would say Half-Life 2, but this list is replete with other instances of games with superior sequels, though the originals were more groundbreaking at their time and are thus included in this list.
  • Fallout 3 (65): Some people may argue that this is one of the best games of all time, but I know more than a few people, myself included, that literally could not play more than a few hours of this game. While many have called it a first-person shooter, Fallout 3 is simply a VATS game with great graphics and an outstanding story. In my opinion, it is simply a first person shooter for people who hate first person shooters, again with a great story. Fallout 3 might just be one of the only games on this list that is a bad game, in my opinion. While I am willing to grant it a spot based on peer reviews, 65 is way too high.
  • Braid (128): Although short, Braid was priced as a value game, and it more than delivered value. Braid is simply one of the best, if not the best, platformer to date. I would have placed Braid in the top 100 games.
  • Grand Theft Auto: San Andreas (64): This may be just my opinion, but I think this is still the most fun GTA title to date and is one of my favorite games of all time, even today. San Andreas was an outstanding combination of open-world sandbox play, an RPG-esque leveling system, a wide variety of mini-games, and shooter elements. While I will give a nod to GTAIII as a revolutionary game, GTA’s attempt at realism (particularly vehicle handling) was not terribly entertaining, nor did I enjoy the fact that the game would sometimes slow down dramatically and the controls always felt a little sluggish. I would probably swap the places of GTAIV and San Andreas, and probably drop GTA IV a little bit more.
  • Burnout 3: Takedown (144): Burnout 3, in my opinion, is definitely better than #144, as it’s one of the best non-hardcore racing games this side of Mario Kart. I would have ranked it around #50.

Other comments:

It’s interesting to see how GameInformer ranked some brand-spanking new games. Uncharted 2 (56), Batman: Arkham Asylum (104), Borderlands (134), Call Of Duty: Modern Warfare 2 (181) and Infamous (187) all make the list. I haven’t played Arkham Asylum or MW2 yet, but aside from those, these ratings feel relatively acceptable to me. Borderlands might be a touch high, but it definitely deserves to make the list. Uncharted 2 also seems a bit high; I would have put it around 80 or 100. Modern Warfare 2 feels too low, based on my impressions of the game pre-launch.

My biggest complaint with this list is that some franchises seem to only receive one or two mentions for several similar games while other franchises receive many more (the Call of Duty and Zelda games are less different from each other than other franchises such as the Sims that only warranted a single mention). Ultimately, I think it would have been better to list these similar games together in a single listing and treat them as a single body of work, if they are very similar to one another, or list them separately and make the list more competitive. GameInformer tried to split the difference, and I think it doesn’t work out.

Ultimately, it should be recognized that putting together a list like this is nigh-impossible, so although it may be fun to criticize individual choices, in many cases its simply better to leave lists like this a little bit shorter.

-Jon

Tuesday, October 27, 2009

Borderlands Initial Impressions

Well, I was planning on doing a full-blown review of Borderlands later this week, but 15 minutes into yesterday's play session my Xbox died (E 74 error message). So, while my Xbox flies away to Texas for a new GPU, I decided to write up my thoughts on Borderlands for the time being.

Simply put, Borderlands is fantastic.

Borderlands plays very much like a first person shooter with RPG aspects, and is similar to games like Mass Effect. In its first person shooter aspect, it plays very much like original Halo. Your character can hold between two and four weapons at a time, depending on how far you've advanced in the game, has a shield which automatically recharges after a short period of not taking damage, and a health bar that does not recharge. Key differences include Borderlands' compass, which generally provides the same information as Halo's radar but in a different format. You also have a deployable special ability depending on your character, which can be a turret, a hawk, an invisibility ability, or an all-out melee-only rage. Cover is handled in much the same way as Halo, meaning that instead of "wrapping" to cover with a button press as in Uncharted 2, Mass Effect, or Gears of War, you simply duck behind cover manually, as in Call of Duty or Halo.

As an RPG, Borderlands is like many others in that it allows you to customize your character in a number of ways. Although your gender and appearance is tied precisely to your class, there are plenty of substantial customization options to choose from. Like most other RPGs, Borderlands allows you to also customize your character's specialization as you level. Each of the four character classes has a skill tree, allowing players to specialize in one or two different roles, depending on your level. In addition, each class has an assortment of class mods that give them and sometimes their teammates passive bonuses. Oftentimes, these bonuses are to a few skill levels, but other bonuses include team ammo regeneration, team health capacity and regeneration, team shield capacity and regeneration, damage increases, and even team experience bonuses.

Borderlands' item system is probably the most dramatic way of differentiating playstyle irrespective of character class. In an earlier article, I listed some of my favorite elegant game mechanics, including Diablo's item system. Borderlands uses a similar system to Diablo II's Magic and Rare items. All of the guns in the game have one or more mods (four or five at most) to basic things like clip size, fire rate, zoom, accuracy, reload speed, and raw power. There is also a coloring system to items to differentiate them in power level relative to other guns that can be equipped at the same level. Generally speaking, an item with its name in green that can be equipped at level 10 is going to be better than a white-named item that can be equipped at the same level. This increase in power level is generally a result of having more or better weapon modifications to some sort of base item. Since there are also different gun companies in the game which tend to feature different sorts of bonuses, weapon statting in this game is truly a deep subject. As you play through the game, you will probably identify a few types of modifications that you like best.

Gearbox has also found a way to make some of the weapons feel very different from one another using several particularly unique weapon mods. Some of the more unusual weapon varieties include shotguns that use shotgun shells but actually shoot rockets, weapons that have burst firing (shoot more than one bullet/rocket at a time), and three varieties of elemental procs.

The grenade mods are another highpoint, as Gearbox substantially differentiates those as well. Although I wish that there were more levels of each grenade type available, there are a number of different grenade effects, such as sticky grenades which stick to enemies (duh), longbow grenades which teleport to their target instead of flying through the air, grenades that steal life, "cluster" grenades that spawn additional explosions, and grenades that are more powerful against health, shields, or armor.

The best way to experience Borderlands is clearly co-operative play. While the singleplayer mode is entertaining, working with teammates to take down baddies is ultimately much more satisfying, and potentially much more rewarding. Since there is no loot-sharing mechanism, I recommend playing with players that you know, but I've also played a few games where guns were shared reasonably well by complete strangers. Voice chat over Xbox live is fantastic, as it makes it much easier to coordinate with your teammates, but most of the encounters in this game can be successfully attempted without much strategy. Borderlands does a good job of letting you know when your teammate is down, and where your teammates are at all times.

One of the disappointing aspects of Borderlands is its reward system. While the aforementioned badguys often drop good loot, the best way of acquiring loot in this game seems to be scouring chests. While I haven't beaten the game, the easiest way for me to get loot at various points thusfar has been to find an easily accessible chest or couple of chests, create a game, loot the chests, start a new game, and repeat as desired. Complicating matters, there is one example of a chest in the first third of the game that seems to dole out level 22-25 items although all of the surrounding enemies are only level 15. Additionally, in the second area, there are two weapon chests in town. Starting a new game, looting the chests, and selling the guns back to the vending machines is only a three or four minute process, and is basically an infinite money cheat, if you have the patience to run it over and over.

With all that said, Borderlands is still an outstanding game, and is easily recommendable to fans of first person shooters that might be looking for something a little bit new, Fallout 3 players that wish it was actually a first person shooter, or loot whores in general.

And honestly, who isn't a loot whore?

-Jon

Tuesday, October 20, 2009

Uncharted 2 Review

Uncharted 2 - Player of Game Review
Innovation: 8/10
Mastery: 9.5/10
Overall: 9/10

If you've been following the hype and reviews of Uncharted 2 in the news, it should come as no surprise to you that Uncharted 2 is one well-executed game. For those that don't, Uncharted 2 is a behind-the-shoulder shooter/adventure hybrid that succeeds in almost everything that it does. From its well-written and genuinely funny story to its cutting-edge technical graphics and its streamlined, cohesive gameplay, Uncharted 2 ultimately delivers an excellent, well-polished experience.

I first played Uncharted 2 during the tail end of the free multiplayer demo and was blown away by the tight controls, effective utilization of cover, and variety of game types and maps available in the game. To be precise, most of the game modes that you will find in the game are similar to other multiplayer offerings in the shooter genre, but with subtle tweaks that make Uncharted 2 feel fully distinct, especially once its cover and climbing mechanics are accounted for. In several levels, there are portions only accessible by climbing or jumping, and moreso than other shooters, knowing jumping or climbing shortcuts allow you to move around much quicker.

Although I knew I would continue to enjoy the multiplayer aspect of the game, the quality of the singleplayer campaign was a pleasant surprise. Composed of both adventuring and shooter segments, the campaign is paced brilliantly and features an outstanding story based on Marco Polo's legendary expedition to China. The adventuring segments are probably the weakest aspect of Uncharted 2's singleplayer offering, due to their highly linear nature. This, in my opinion, is generally due to the fact that while some paths are obvious, other paths are forced onto the player. Multiple times during the game, I repeatedly attempted a very makeable jump simply to find that Nate would not grab onto the ledge or grip the wall because it was not how I was intended to proceed. Nevertheless, the adventuring segments do break up the action effectively, allowing you to destress yourself between Uncharted 2's intense shooter sections.

The shooting segments of the game, like the adventure segments, are usually on rails. As in Halo (another favorite game of mine, notice a trend?), the linear style of the shooting sequences allow the developers to more tightly script the action sequences, making the second-to-second play much more enjoyable in these segments. With that said, there are often several ways to move through the action sequences. Although you'll rarely notice it, there are oftentimes many different ways to tackle an encounter, and when I died, I often attempted to tackle the encounter another way. For example, in one sequence you approach a city center from one direction, and are trying to work your way around to the other section. You can stay where you are, and try and fight at a distance, move clockwise around the circle and attempt to take out a gun emplacement before the enemies swarm you, attempt to move counter-clockwise around the circle so as to avoid the stationary gun's fire, or charge right into the middle of it all and stay behind cover while shooting the enemies up with your close ranged weaponry. Oftentimes, your tactics will be dictated by the weapons you happen to be holding at a time.

Stealth is another way to tackle some of the game's shooter segments, and at times Naughty Dog forcefully pushes you towards it while at other times you are left to decide what is the best way to proceed. There are many times in the game where enemies will walk by a ledge you are hanging off of, allowing you to throw them down a cliff. Each of these clips comes with a snarky line courtesy of Drake, which definitely reinforces and rewards this behavior. While it is rare that you will be able to complete most of the encounters in the game using stealth, there are definitely several points in the campaign where you can accrue ten or fifteen consecutive stealth kills if you are careful and patient enough.

The plot of Uncharted 2's campaign is also worth applauding, as it is another of Uncharted 2's high points. Without spoiling too much, the plot revolves around Marco Polo's return from his expedition to China, and ties into the legend of the Cintamani stone. While this basic plot serves primarily as a vehicle to move from exotic locale to exotic locale, the finer details of the campaign are very well put together. First and foremost is characterization, which is easily the best in any game I've ever played. Drake is a very funny and lovable character, and his unique personality really makes the game's plot shine, even outside of cutscenes. His co-stars are also done well, each has their own priorities and system of beliefs, and are usually relateable in their own unique ways, although the game's main villain could have been developed a bit more. One of the biggest complements that can be paid towards a game's story is that it would make a great movie, but in this case, I would go one step further and actually see it in theatres (and I never see movies in theatres). It is just that good.

Like Uncharted 2's singleplayer, Uncharted 2's multiplayer is also a complete and satisfying package. There are several game modes including an impressive twist on capture the flag, king of the hill, a king of the hill variant in which only one hill is up for grabs at a time and teams must capture all five in order to win, deathmatch, team deathmatch, elimination, and two different cooperative modes. In the first cooperative mode, players attempt to bring a treasure back to their base as many times as possible, with the caveat that each successful attempt makes the next attempt harder. The second is basically a cooperative version of the best segments in the Uncharted 2 campaign. Each of these modes also contributes to a participation-based levelling progression system similar to Call of Duty: Modern Warfare's skill system, along with unlockable multiplayer character models, giving players added incentive to lengthen their play sessions.

These modes are supported by a well-balanced weapon system and Uncharted 2's terrific cover system. The weapons all feel fairly powerful and are all useful for different occasions, although I personally feel that grenades are a little too powerful, and should be made weaker but more plentiful.

Overall, Uncharted 2 is a platform-defining game. Although I only purchased my PS3 in September, Uncharted 2 is the first game I have played that validated my purchase, comparing favorably to Metal Gear Solid 4 and Valkyria Chronicles, two of the PS3's staple games. The singleplayer game is gripping and genuinely funny; the multiplayer is well-paced, refreshing and balanced. Anyone who owns a PS3 needs to play this game. Uncharted 2 is the very definition of a killer app.

-Jon

Friday, August 28, 2009

PS3 Slim Unboxing/Initial Impressions

I've been wanting to get a PS3 for some time now, and the PS3 Slim's announcement was the perfect opportunity to do so. I've owned the Xbox 360 since Halo 3's release, but could never justify a $500 purchase for a handful of games. That's not to say I was dying to try MGS4, Little Big Planet, Valkyria Chronicles, Uncharted, and Killzone 2.

I picked my console up from GameStop a few days ago and thought I would deliver my initial reaction to the system.

Overall, I'm pretty impressed. The form factor is nice, though I wish that there was a way to stack it with my 360 without blocking the 360's vents. (This is probably MSFT's fault, not Sony's). I really appreciate the drop in power consumption, (though I hear rumors that the processing power is a little lower), and also like the buttons on the front of the machine as opposed to the original PS3.

There was also a bit that I didn't like. While I appreciated the included wireless networking (Xbox 360's wireless card costs an unreal $100), I did not appreciate the fact that the unit shipped without any form of HD video output. The first night I owned the system, I had to play Valkyria Chronicles at 480p, which was terrible, and in my opinion, unacceptable.

OS-wise, the PS3 is far inferior to the 360, in my opinion. While the OS menu is clean, crisp, and easy to navigate, the icons generally lack any color and many of the themes and backgrounds available make it very difficult to read most of the native fonts. I also found the PS3's store a little hard to navigate. What I did like about the PS3 was the Home system, which, when completely implemented, should be awesome.

Software-wise, the PS3 delivers incredible values on its games. Most games that are more than a few months old can be had for $40, as compared to the 360 where most games remain at $60 for a year. Nearly all of the games that I previously mentioned (excepting Killzone 2), are at this smaller price point or lower. On top of that, multiplayer on the PS3 is free, as compared to Microsoft's $5/month Xbox Live Gold. Exclusive-wise, the 360 seems a slight advantage (I'm a big Halo fan, loved Mass Effect, enjoyed Fable II, and liked Gears of War).

Overall, I'm very happy with my purchase. While I love my 360 a little too much to give up my XBL Gold subscription, I will definitely be checking from this point on to see if a title plays better on the 360 or the PC. Although I believe that the 360 is still a better system overall, the Slim is a huge step in the right direction for Sony. At the very least, I would expect to see as many PS3s as 360s under the Christmas tree this year.

-Jon

Thursday, July 23, 2009

Battlefield 1943 Impressions

I must confess that I have been waiting some time to comment on Battlefield 1943 because I was thinking about doing a full-fledged review for it. However, I've decided that this game, although it has and will change gaming, does not do so from a traditional gaming perspective.

Before you think that I'm down on this game, though, I would like to say that I think Battlefield 1943 is an outstanding game. Most of the time that I have spent playing games over the last few weeks (that I can talk about) has been playing this game with a few friends over Xbox Live.

Simply put, Battlefield 1943 is a well-done download-only first person shooter that brings me back to the glory days of Battlefield 1942. Available on both Xbox 360 and the Playstation 3, Battlefield 1943 is a great-looking and relatively simple first-person shooter that is tons of fun to play, especially with friends. The weapons are simple and relatively well-balanced in my opinion, though many people are quick to criticize the infantry-stopping capabilities of the semi-automatic rifle. In addition, the ability to squad spawn makes it easy for players to get back into the action quickly and team up with friends. Vehicles are fun to ride in and drive, and although the mechanics can be a little wonky (collisions seem to have pretty weird physics), this may be because the engine is borrowed/simulating the BF1942 physics engine.

The game shipped with three different maps, though a fourth map has since been unlocked on both the Xbox 360 and PS3 which features a dogfighting game mode. The original three maps are outstanding in general, and will immediately validate your $15 layout. The fourth map seems to be hit or miss with people (I wasn't a huge fan, to be honest). There is a lot of value here, and although there is certainly less content than say Castle Crashers, the replayability factor is very high. Therefore, as a game, Battlefield 1943 is a fun but not wholly revolutionary adventure that is well worth the cost of admission.

What is more interesting to me, as a game designer, about Battlefield 1943 is its download-only format. One of the best aspects of the download-only system is that it is never a pain to switch between games when a friend of mine signs on to begin playing. Several times I have been watching a Netflix movie while doing a little work on my laptop, when a friend signs online, sends me a party invite, and whisks me away to the Southeast Pacific. As a fan of the Halo series, I remember often finding myself in the middle of a Mass Effect marathon when I was interrupted by the same friends, but didn't feel like breaking out the new CD, loading it into the drive, waiting for the new game to load, etc. In Battlefield 1943, no matter what I'm doing, I'm only a party and game invite away from the action. Ultimately, this makes it much easier for me to consider dropping my campaign progress for a little down and dirty Wake Island action.

Ultimately, its clearly the distribution format that is truly revolutionary here. While I don't know what kind of cuts are taken from sales of the game, I wouldn't be terribly surprised to hear that EA and DICE make about as much money off each sale of this $15 game as they do from a $50 game purchased at retail (okay, maybe a little surprised).

Regardless, the proof is in the pudding and Battlefield 1943 has proven to me that a company can release an outstanding AAA title as a download-only purchase on consoles. While I would hope that everyone and their grandmothers don't immediately abandon traditional distribution methods for their games (my 360's hard drive only has 20 GB of space, dagnabbit!), I am keen to see what other offerings lie on this road in the future, and if these offerings can be supplemented by additional downloadable content packs.

Hopefully.

-Jon