Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Monday, November 16, 2009

GameInformer's Top 200 Games of All Time Commentary

For its 200th issue, Game Informer's editors have created a list of the top 200 games of all time. Although you can't see the article online, there's a summary here. Just for fun, I’ve bolded the ones that I’ve played. However, in general, most of the coin-op games listed I played in best-of collections or on the NES. In either case, I did not play them when they came out and thus really could never truly appreciate the value of most of them. This means that for the most part, I didn't comment on them. I’ve also written up some of my thoughts on the rankings, presented below.

1 -- The Legend of Zelda (NES, 1987)
2 -- Super Mario Bros. (NES, 1985)
3 -- Tetris (PC, 1984)
4 -- Grand Theft Auto III (PS2, 2001)
5 -- Half-Life 2 (PC, 2004)
6 -- Doom (PC, 1993)
7 -- Metroid (NES, 1986)
8 -- Final Fantasy III (SNES, 1994)
9 -- Super Mario Bros. 3 (NES, 1990)
10 -- Ms. Pac-Man (coin-op, 1981)
11 -- World of Warcraft (PC, 2004)
12 -- The Legend of Zelda: A Link to the Past (SNES, 1992)
13 -- Super Mario 64 (N64, 1996)
14 -- Call of Duty 4: Modern Warfare (PS3/360/PC, 2007)
15 -- Final Fantasy VII (PS, 1997)
16 -- Mike Tyson's Punch-Out!! (NES, 1987)
17 -- Chrono Trigger (SNES, 1995)
18 -- Resident Evil 4 (GameCube, 2005)
19 -- Metal Gear Solid (PS, 1998)
20 -- The Legend of Zelda: Ocarina of Time (N64, 1998)
21 -- Super Metroid (SNES, 1994)
22 -- Contra (NES, 1988)
23 -- Galaga (coin-op, 1981)
24 -- Castlevania: Symphony of the Night (PS, 1997)
25 -- Street Fighter II (coin-op, 1991)
26 -- God of War (PS2, 2005)
27 -- BioShock (360/PC, 2007)
28 -- Diablo II (PC, 2000)
29 -- Half-Life (PC, 1998)
30 -- The Elder Scrolls IV: Oblivion (360/PC, 2006)
31 -- Tecmo Super Bowl (NES, 1991)

32 -- GoldenEye 007 (N64, 1997)
33 -- Super Mario Kart (SNES, 1992)
34 -- Sonic the Hedgehog (Genesis, 1991)
35 -- StarCraft (PC, 1998)
36 -- Civilization (PC, 1991)
37 – Sim City (PC, 1989)

38 -- Mega Man 2 (NES, 1988)
39 -- Halo: Combat Evolved (Xbox, 2001)
40 -- Gran Turismo (PS, 1998)
41 -- Resident Evil 2 (PS, 1998)
42 -- Pokemon Red and Blue (GB, 1996)
43 -- Final Fantasy X (PS2, 2001)
44 -- EverQuest (PC, 1999)
45 -- Final Fantasy Tactics (PS, 1998)
46 -- Grand Theft Auto IV (PS3/360, 2008)
47 -- Super Mario World (SNES, 1991)
48 -- Deus Ex (PC, 2000)
49 -- Guitar Hero (PS2, 2005)
50 -- Metal Gear Solid 2: Sons of Liberty (PS2, 2001)
51 -- Super Mario Galaxy (Wii, 2007)
52 -- Pac-Man (coin-op, 1980)
53 -- Battlefield 2 (PC, 2005)
54 -- Star Wars: Knights of the Old Republic (Xbox, 2003)
55 -- Ico (PS2, 2001)
56 -- Uncharted 2: Among Thieves (PS3, 2009)
57 -- Tony Hawk's Pro Skater 2 (PS, 2000)
58 -- Mass Effect (360, 2007)
59 -- Adventure (2600, 1980)
60 -- Arkanoid (coin-op, 1986)
61 -- The Legend of Zelda: Link's Awakening (GB, 1993)
62 -- Star Wars: X-Wing (PC, 1993)
63 -- The Legend of Zelda: Majora's Mask (N64, 2000)
64 -- Grand Theft Auto: San Andreas (PS2, 2004)
65 -- Fallout 3 (PS3/360/PC, 2008)
66 -- Zork (PC, 1980)
67 -- Soul Calibur (DC, 1999)
68 -- Double Dragon (coin-op, 1987)
69 -- Dr. Mario (NES, 1990)
70 -- The Sims (PC, 2000)
71 -- Age of Empires (PC, 1997)
72 -- Mortal Kombat II (coin-op, 1993)
73 -- Rock Band 2 (PS3/360, 2008)
74 -- Tomb Raider (PS, 1996)
75 -- Super Bomberman (SNES, 1993)
76 -- Mario's Picross (GB, 1995)
77 -- Ninja Gaiden (NES, 1989)
78 -- Command & Conquer (PC, 1995)
79 -- Kingdom Hearts (PS2, 2002)
80 -- Final Fantasy II (SNES, 1991)
81 -- Super Mario Bros. 2 (NES, 1988)
82 -- Left 4 Dead (PC, 2008)
83 -- Okami (PS2, 2006)
84 -- Shadow of the Colossus (PS2, 2005)
85 -- Metroid Prime (GameCube, 2002)
86 -- Super Smash Bros. Melee (GameCube, 2001)
87 -- Warcraft II: Tides of Darkness (PC, 1995)
88 -- Baldur's Gate II: Shadows of Amn (PC, 2000)
89 -- God of War II (PS2, 2007)
90 -- The Legend of Zelda: Twilight Princess (Wii, 2006)
91 -- Ratchet & Clank: Up Your Arsenal (PS2, 2004)
92 -- Medal of Honor: Allied Assault (PC, 2002)
93 -- Skies of Arcadia (DC, 2000)
94 -- The Legend of Zelda: Wind Waker (GameCube, 2003)
95 -- Silent Hill 2 (PS2, 2001)
96 -- Counter-Strike (PC, 1999)
97 -- Sonic the Hedgehog 2 (Genesis, 1992)
98 -- Grand Theft Auto: Vice City (PS3/360, 2002)
99 -- Prince of Persia: The Sands of Time (PS2/Xbox/GameCube/PC, 2003)
100 -- Portal (PC/360, 2007)
101 -- The Elder Scrolls III: Morrowind (PC, 2002)
102 -- Heroes of Might & Magic III (PC, 1999)
103 -- Donkey Kong (coin-op, 1981)
104 -- Batman: Arkham Asylum (PS3/360, 2009)
105 -- System Shock 2 (PC, 1999)
106 -- Resident Evil (PS, 1996)
107 -- Gears of War (360, 2006)
108 -- Metal Gear Solid 4: Guns of the Patriots (PS3, 2008)
109 -- Crash Bandicoot: Warped (PS, 1998)
110 -- Halo 2 (Xbox, 2004)
111 -- Tetris Attack (SNES, 1996)
112 -- Final Fantasy XII (PS2, 2006)
113 -- Earthbound (SNES, 1995)
114 -- Sid Meier's Alpha Centauri (PC, 1998)
115 -- Command & Conquer: Red Alert (PC, 1996)
116 -- Advance Wars (GBA, 2001)
117 -- Fallout (PC, 1997)
118 -- Team Fortress 2 (PS3/360/PC, 2007)
119 -- Splinter Cell: Chaos Theory (Xbox, 2005)
120 -- Mega Man X (SNES, 1994)
121 -- Lemmings (PC, 1991)
122 -- Panzer Dragoon Saga (Saturn, 1998)

123 -- NHL '94 (Genesis/SNES, 1993)
124 -- Warlords (coin-op, 1980)
125 -- Shadowrun (SNES, 1993)
126 -- Twisted Metal 2 (PS, 1996)
127 -- Oddworld: Abe's Oddysee (PS, 1997)
128 -- Metroid Fusion (GBA, 2002)
129 -- Homeworld (PC, 1999)
130 -- Kingdom Hearts II (PS2, 2006)
131 -- Pilotwings (SNES, 1991)
132 -- Quake II (PC, 1997)
133 -- Star Wars Jedi Knight: Dark Forces II (PC, 1997)
134 -- Borderlands (PS3/360/PC, 2009)
135 -- Final Fight (coin-op, 1989)
136 -- Star Fox (SNES, 1993)
137 -- Madden NFL '99 (PS/N64/PC, 1999)
138 -- Call of Duty 2 (360/PC, 2005)
139 -- Wolfenstein 3D (PC, 1992)
140 -- Diablo (PC, 1996)
141 -- Civilization IV (PC, 2005)
142 -- Maniac Mansion: Day of the Tentacle (PC, 1993)
143 -- Assassin's Creed (PS3/360, 2007)
144 -- Burnout 3: Takedown (PS2/Xbox, 2004)
145 -- Unreal Tournament 2004 (PC, 2004)
146 -- Power Stone 2 (DC, 2000)
147 -- Super Castlevania IV (SNES, 1991)
148 -- Super Mario RPG (SNES, 1996)
149 -- Warcraft III: Reign of Chaos (PC, 2002)
150 -- ActRaiser (SNES, 1991)
151 -- Fable (Xbox, 2004)
152 -- Xenosaga Episode I: Der Wille zur Macht (PS2, 2003)
153 -- Asteroids (coin-op, 1979)
154 -- LittleBigPlanet (PS3, 2008)
155 -- Crackdown (360, 2007)
156 -- Gauntlet (coin-op, 1985)
157 -- Devil May Cry (PS2, 2001)
158 -- Pong (coin-op, 1972)
159 -- Battlefield 1942 (PC, 2002)
160 -- Thief (PC, 1998)

161 -- Geometry Wars: Retro Evolved (360, 2005)
162 -- Far Cry (PC, 2004)
163 -- Robotron: 2084 (coin-op, 1982)
164 -- X-COM: UFO Defense (PC, 1993)
165 -- Peggle (PC, 2007)
166 -- King's Quest VI (PC, 1992)
167 -- Doom II (PC, 1994)
168 -- Tempest 2000 (Jaguar, 1994)
169 -- Braid (360, 2008)
170 -- Ridge Racer (PS, 1995)
171 -- Bully (PS2, 2006)
172 -- Ikaruga (GameCube, 2006)
173 -- Lode Runner (Apple II, 1983)
174 -- Gunstar Heroes (Genesis, 1993)
175 -- Dig Dug (coin-op, 1982)
176 -- Castlevania (NES, 1988)
177 -- Tekken 3 (coin-op, 1997)
178 -- Phoenix Wright: Ace Attorney (DS, 2005)
179 -- NBA Jam: Tournament Edition (coin-op, 1993)
180 -- Max Payne (PC, 2001)
181 -- Call of Duty: Modern Warfare 2 (PS3/360/PC, 2009)
182 -- Samurai Shodown (Neo Geo, 1993)
183 -- NFL 2K5 (PS2/Xbox, 2004)
184 -- Vagrant Story (PS, 2000)
185 -- Super Mario World 2: Yoshi's Island (SNES, 1995)
186 -- Marble Madness (coin-op, 1984)

187 -- Infamous (PS3, 2009)
188 -- Planescape: Torment (PC, 1999)
189 -- Kid Icarus (NES, 1986)
190 -- The Chronicles of Riddick: Escape from Butcher Bay (Xbox, 2004)
191 -- Metal Gear Solid 3: Snake Eater (PS2, 2004)
192 -- Eternal Darkness: Sanity's Requiem (GameCube, 2002)
193 -- Jak 3 (PS2, 2004)
194 -- Marvel vs. Capcom 2 (DC, 2002)
195 -- Ultima (PC, 1981)
196 -- Call of Duty (PC, 2003)
197 -- NHL 09 (PS3/360, 2008)
198 -- Splinter Cell: Pandora Tomorrow (Xbox, 2004)
199 -- Tactics Ogre (PS, 1997)
200 -- Beyond Good and Evil (PS2/Xbox/GameCube, 2003)

Total Played 138/200. Wow. That's sad. I may have even played a few of the older ones a time or two, but I wasn't sure.

It’s hard for me to say whether this is a good or bad list, but this is the kind of thing I love to think about. I’ve played the vast majority of these games, barring the ones that pre-date my first console, which was around 1990. Of course, as I mentioned before, I didn’t play some of these games in a timely fashion (when they first came out), though I’ll try to limit my bias.

On first impression, I’m inclined to think that this list is rather good. Of course, everyone will find things to nitpick, but in general I like the list. Here are a few things that I would personally change:

Notable Snubs: Several games definitely deserve inclusion into this list. Here are some games that should have been included, in my opinion.

  • Secret of Mana. Since SoM was on their top 100 list in their 100th issue (78th place), I’m going to let their own words do the talking. Personally, this easily cracks my top 50. Seiken Densetsu 3, although it was never released in English, is also an outstanding game that should be on this list. A beautiful game in its own right, Secret of Mana is actually an important release in Square Soft’s history. Other than a few Game Boy titles, this really is the first time Square ventured outside the Final Fantasy realm and explored what else the RPG genre has to offer. Secret of Mana’s stimulating, real-time gameplay and breathtaking settings came together to create a near Zelda killer – a feat no developer has even come close to achieving.
  • Master of Orion: Arguably better than Civilization, though the former was more relatable and consequently more popular.
  • Thief II: Many people consider this to be the best game of all time. I disagree, but it is certainly in the top 100.
  • Paper Mario
  • MechWarrior 2
  • Wing Commander
  • Shenmue
  • Suikoden II
  • Xenogears

Games That Shouldn’t Have Made This List

  • Sonic and/or Sonic 2: While I’m sure Game Informer would have gotten a great deal of flak for including neither Sonic game in this list, they certainly should not have included more than one of these two. I would have supported including Sonic and Knuckles or Sonic 3d in lieu of Sonic 2, but, simply put, neither Sonic or Sonic 2 were that great compared to their contemporaries on other platforms, and there were even several other Genesis platformers, such as Vectorman, that were much better than the Sonic games, albeit less widely owned.
  • Call of Duty 2(not CoD:MW2): There is no reason for Call of Duty 1 and 2 to both be on there. Although both games were strong, they weren’t different enough from each other to both warrant inclusion, when other sequels like Civilization II don't make the list. Sorry.
  • Dr. Mario: For a game that was outclassed 6 years prior by Tetris, Dr. Mario should not have made this list. You may be nostalgic about this game (I know I am), but Dr.Mario simply does not compare well to its contemporaries, or even games that preceded it by half a decade. Or even other Smash Brothers
  • Crackdown: While there is certainly a case for this game, I think that there are plenty of other games that warrant the spot that this game took, and that Crackdown is a borderline inclusion at best.
  • Ridge Racer: While I loved playing this game at the time, it was simply the first good 3d racing game that I can remember. Otherwise, there wasn’t much special about it, and it was quickly outclassed by higher-quality games like Gran Turismo.
  • Samurai Showdown: Simply weaker than its contemporaries, Showdown is a great example of a game that should never have been considered for this list.
  • Mega Man X: I loved this game, but the Mega Man franchise is simply too short and too derivative for this type of list. With that said, Mega Man X is definitely my favorite Mega Man game. I will buy that Mega Man and Mega Man 2 were more revolutionary for their respective days (never played) but Mega Man 2 should most certainly not be ranked as high as it is.

Game Series Where the Wrong Game was Chosen:

  • Max Payne 2: Max Payne had a great single-player campaign and ushered in bullet-time, but Max Payne 2 was simply a much better game overall. While it could be argued that Max Payne was more the more ground-breaking of the two, the games were released only a few years apart and the second game was much, much more fun to play, in my opinion.
  • Quake: Quake II was a fun game, but Quake was the first truly 3d first-person shooter, and one that really broke new ground. The music was done by Nine Inch Nails, for Pete’s sake! I can still remember playing this at my uncle’s company on a LAN for the first time. It was something special.
  • Soul Calibur II: Soul Calibur was a fun game, but this pick was made on balance and variety of fighting styles, things that SCII had much more of.
  • Unreal Tournament: Unreal Tournament may be the better shooter today, but Unreal Tournament was the first game of its type and broke the genre wide open. Although both are probably strong enough and different enough to warrant inclusion (Unreal 2004 is much faster and its vehicles and new modes help to differentiate it), Unreal Tournament was simply the better game when compared to its contemporaries.

Games that are more than a little high or low on the rankings:

  • Half-Life (29) and Half-Life 2 (5) should be switched: I think both of these games are phenomenal, however, Half-Life was clearly the more groundbreaking of the two. Half-Life was the first FPS that I can remember being exhaustively modded, and is ultimately remembered as being one of the most modded games of all time, but it was first known for its incredible single-player campaign. Half-Life featured the best plots of any FPS to that date and its AI was years ahead of its time. If my best friend were to ask me which one to play today, I would say Half-Life 2, but this list is replete with other instances of games with superior sequels, though the originals were more groundbreaking at their time and are thus included in this list.
  • Fallout 3 (65): Some people may argue that this is one of the best games of all time, but I know more than a few people, myself included, that literally could not play more than a few hours of this game. While many have called it a first-person shooter, Fallout 3 is simply a VATS game with great graphics and an outstanding story. In my opinion, it is simply a first person shooter for people who hate first person shooters, again with a great story. Fallout 3 might just be one of the only games on this list that is a bad game, in my opinion. While I am willing to grant it a spot based on peer reviews, 65 is way too high.
  • Braid (128): Although short, Braid was priced as a value game, and it more than delivered value. Braid is simply one of the best, if not the best, platformer to date. I would have placed Braid in the top 100 games.
  • Grand Theft Auto: San Andreas (64): This may be just my opinion, but I think this is still the most fun GTA title to date and is one of my favorite games of all time, even today. San Andreas was an outstanding combination of open-world sandbox play, an RPG-esque leveling system, a wide variety of mini-games, and shooter elements. While I will give a nod to GTAIII as a revolutionary game, GTA’s attempt at realism (particularly vehicle handling) was not terribly entertaining, nor did I enjoy the fact that the game would sometimes slow down dramatically and the controls always felt a little sluggish. I would probably swap the places of GTAIV and San Andreas, and probably drop GTA IV a little bit more.
  • Burnout 3: Takedown (144): Burnout 3, in my opinion, is definitely better than #144, as it’s one of the best non-hardcore racing games this side of Mario Kart. I would have ranked it around #50.

Other comments:

It’s interesting to see how GameInformer ranked some brand-spanking new games. Uncharted 2 (56), Batman: Arkham Asylum (104), Borderlands (134), Call Of Duty: Modern Warfare 2 (181) and Infamous (187) all make the list. I haven’t played Arkham Asylum or MW2 yet, but aside from those, these ratings feel relatively acceptable to me. Borderlands might be a touch high, but it definitely deserves to make the list. Uncharted 2 also seems a bit high; I would have put it around 80 or 100. Modern Warfare 2 feels too low, based on my impressions of the game pre-launch.

My biggest complaint with this list is that some franchises seem to only receive one or two mentions for several similar games while other franchises receive many more (the Call of Duty and Zelda games are less different from each other than other franchises such as the Sims that only warranted a single mention). Ultimately, I think it would have been better to list these similar games together in a single listing and treat them as a single body of work, if they are very similar to one another, or list them separately and make the list more competitive. GameInformer tried to split the difference, and I think it doesn’t work out.

Ultimately, it should be recognized that putting together a list like this is nigh-impossible, so although it may be fun to criticize individual choices, in many cases its simply better to leave lists like this a little bit shorter.

-Jon

Monday, September 14, 2009

PAX Show Impressions, Part 1

It's probably about time that I typed up my thoughts on my trip to PAX this year. To put it succinctly, PAX 2009 was definitely the best show that I've ever been to in my life. Although I have attended and thoroughly enjoyed shows like NYCC, SDCC, GenCon, and Origins, PAX takes the cake, no questions asked. While the exhibition hall was easily among the most exciting I have ever walked around, the boardgaming area and the console gaming area were an absolute blast (I went to the show knowing about neither), totally free of charge, and a great way to meet new people at PAX. There were also outstanding panels on both specific games such as the panel on Star Wars the Old Republic, and panels on games in general, such as Losing Should Be Fun. Although I'm not sure whether I will make the trip out to Seattle again for next year's show, I've definitely penciled in PAX East into my calendar between March 26th and March 28th 2010. I've written up some comments on the exhibition floor below.

The exhibition floor itself was huge, and there were a ton of different exciting games on the show floor this year. Among the games I expected to see at the show, I went to the show eager to see StarCraft II and Diablo III, Dragon Age: Origins, MAG, Halo ODST, Mass Effect 2, and Global Agenda. All games were there in playable form, although I unfortunately decided not to wait in the horrific line for Dragon Age, as I had played that at New York Comic Con earlier this year.

StarCraft II and Diablo III look fantastic. The screenshots that Blizzard has up on their sites don't really do either game justice; both look much better in action than they do in screenshot form. The competition at the StarCraft II booth was intimidating; but I mustered up the will to wait in line and play a game, and was swiftly served a defeat by the player who was playing against me. Diablo III was equally impressive. The Barbarian class was really fun to play, and the only negative thought I had leaving the booth was that I wish Blizzard had found a way to limit the playing time that some players took with DIII.

Halo ODST was also on the floor, and teams of four were lining up to play Firefight. Firefight was also a great deal of fun to play. It plays like the Horde mode in Gears of War II, or the segments in Left for Dead where players have to hold out in a specific location for a certain amount of time. The guns in the game felt really cool to hold and fire.

Mass Effect 2 was right by the entrance to the exhibit hall, and had long lines on Friday, but by Saturday and Sunday it was only a few minute wait until one of the TVs opened up, especially later in the day. While nothing I saw was too surprising, the game's new rocket launcher was a ton of fun to play with. The game definitely uses that "dark" look that BioWare has been going for (I wish that they would actually brighten it up a bit, but that's just me). BioWare clearly has a great game on their hands here, provided that they can figure out a better way to deal with the menu system in this game than in ME1.

Global Agenda was also very impressive. I will admit, I went to the booth expecting to be underwhelmed; everything that I had seen about the game make it look like it had outstanding potential but that it could also be horrifically flawed, and I was glad to find out that the former was absolutely true, and that the flaws were nowhere to be found. I had the chance to play two different classes in the game: a heavy, burly tank with a machine gun and rocket launcher, and a quick, stealthy class with the ability to cloak and a huge sword with which to whack away at enemies from behind. I'll talk more about the game in an upcoming post, but the multiplayer experience was fast-paced and exciting, and much better than I had been expecting it to be.

MAG was probably the only game on the list that I was slightly disappointed by, although the developers are clearly onto something. While the game looks fantastic, its framerate left a little something to be desired. While I don't doubt that the game runs smoothly at 30fps, as the developers claim, I've come to expect a little bit more thanks to existing FPSs, especially Call of Duty 4 . Nevertheless, I picked up a card inviting me to the game's beta, and I am looking forward to giving the game a more thorough shakedown when the beta goes live again on September 17.

As I expected, I also found a slew of other games that I'm very excited about. Here's a brief list, with links:
-Jon

Tuesday, May 19, 2009

Golden Joystick GotY Awards

Well, I started taking my blog seriously a little too late to post during most of the GotY awards earlier this year for 2008, but I can use the Golden Joystick GotY awards as a proxy for those, I suppose. The awards are supposed to be awarded to outstanding games released between May 22, 2008 and May 22, 2009. I say "supposed to" because some of the chronology in here is a little messed up, and some of the games that shouldn't be on the ballot are. Some games that should definitely be in more categories, like Braid, also are suspiciously absent from some categories.

Anyways, I'll go through my ballot (pictured at right) and talk about my decision. I know, in fact, I hope, that some of you vehemently disagree with my position. It is, after all, inevitable, but also fosters creative and enlightening debate. With that said, on to the awards!

Family Game of the Year - Free Realms: This one was one of my easier decisions. While World of Goo was certainly a tempting pick, I couldn't get past how different a game like Free Realms is from the average MMO, and how much potential it has to change our perceptions of MMO games. From beginning to end, it is designed to be a safe and fun place for the entire family. Players of all ages can get into the game, and it is simply a phenomenal game.

Handheld Game of the Year - Grand Theft Auto Chinatown Wars: I didn't get to play many of the games that were up for this award. While I liked Pokemon Platinum and Chrono Trigger, neither of these titles really added substantially to gaming. Rhythm Heaven was probably an excellent alternate choice, but I didn't have a chance to play the game. However, GTA Chinatown Wars re-examined the original GTA games and reworked them to be much more entertaining, intuitive and exciting. I really enjoyed the time that I spent playing this game.

Mobile Game of the Year - Bejeweled 2: This was definitely the category that I am least familiar with, but Bejeweled has really taken hold in casual gaming and my bosses (for whatever reason) really love it. I am not as big of a fan, but I certainly cannot deny how popular this game is. I didn't feel bad voting for it because there was nothing else that really stood out to me.

Multiplayer Game of the Year - Left 4 Dead: This decision, for me, was a complete layup. No game has defined multiplayer gaming so much this year as Left 4 Dead. A year ago, I would have told you that competitive multiplayer, much as I might not like it, was the preferred choice for the vast majority of gamers. L4D was perhaps the single most important game in the shift towards co-operative play that has occurred in the last year, and has completely changed the way that at least I view multiplayer gaming. While I can't say that most players now prefer co-op play, we've definitely at least moved in that direction. The game is also an absolute blast to play, which always helps for these sorts of things.

Nintendo Game of the Year - Okami: Again, another category that I am unfamiliar with, but this is one where I felt Okami was simply the best option. The second best option on the ballot, if it had been there, would have been Mario Kart Wii, but despite coming out a week or so after Okami, it wasn't. Decision made. Sorry Mario. Awkwardly enough, neither should have been on the ballot. The other game I was thinking of, Wii Fit is MIA. It has certainly sold well enough to be here, and unlike Okami or SMK Wii, released during the correct timeframe. Does GJ really think it isn't a game?

The One to Watch - Diablo III: I'm sure Diablo III in this spot will be one of my more controversial picks, but I am definitely an ARPG kind of guy, and really enjoyed Diablo II and D2X. More than that, the game looks and seems to play great. It is definitely the game that I am most looking forward to, though some upcoming MMO's like Global Agenda, the new Star Wars MMO, and other games are certainly outstanding nominees.

Online/PC Game of the Year - World of Warcraft: Wrath of the Lich King: I picked the World of Warcraft Expansion in this slot due to both its popularity and the quality of the game as delivered. WoW, to me, is clearly the best MMORPG out there, and is certainly deserving of the online award. For the PC, the biggest contenders in my book were WoW, Braid, Fallout 3, L4D, and perhaps Warhammer 40K DoW II and Empire: Total War (they probably aren't, but I am a big fan of both games). WoW was simply a quintessentially PC game that continues to define gaming and online play with every release.

Playstation Game of the Year - Metal Gear Solid 4 Sons of the Patriots: Another category I wish I was more familiar with, but MGS4 seems to be a hot pick for GotY overall and certainly looked outstanding to me. I wish I owned a Playstation, but don't, and this was the only release this year that really made me want to buy one. Positive word of mouth was probably the biggest reason for this selection.

Publisher of the Year - Rockstar Games: This decision was easy because this studio was responsible for not one but two award-winning games this year. Although I found the car controls and framerate issues in GTA IV annoying enough that I didn't really want to give it any general GotY awards, I certainly don't feel justified in denying this award to the fine folks at Rockstar Games.

Retailer of the Year - Valve (Steam): No single retail outlet has had as dramatic an impact on game sales this year as Valve's Steam Client. Steam has brought games back from the dead, spurred game sales, and become a one-stop-shop for all varieties of PC games. In addition some games only work through Steam, making it tough to discount this platform as the most important game deployment and distribution platform since Xbox Live and Apple's online store.

Soundtrack of the Year - Braid & Burnout Paradise: This is not something I'm really concerned with, but Burnout Paradise has a fantastic soundtrack. My first choice for this award was Braid (and I did write in to GJ over it), but I certainly don't feel bad about picking Burnout Paradise here either.

UK Developer of the Year - Criterion: The quickest connections that I made here were Rockstar North to GTA IV and Criterion to Burnout Paradise. There was no Lionhead Studios (Fable II) option. Given that restriction, I simply feel that Burnout Paradise was the better game for me. Although GTA IV certainly has an immersive and well-developed world from beginning to end, great foot controls, and an outstanding story and cast of characters, framerate issues and awkward car handling (am I faulting a game for being too realistic? Yes.) really detracted from my enjoyment of the game. While the storyline and shooting controls were good enough to get me to finish the game (this is a huge compliment, I almost never finish games unless I really enjoy them), I really wished that the car controls and graphics were a little bit more appealing to me. While Burnout Paradise was a huge step forward from Burnout Revenge, I couldn't say the same about the transition from San Andreas (one of the best games I have ever played) to Grand Theft Auto IV. Needless to say, I have a great deal of respect for both of these studios.

The Ultimate Game of the Year - Left 4 Dead: This decision was really tough. I feel like if I had played MGS4 I might have a different pick here. To me, it came down to Left 4 Dead, WotLK, Braid (which wasn't an option, sadly), Burnout Paradise, and Warhammer 40K DoW II (again, a personal favorite that probably shouldn't win). Of these, I simply felt that L4D was the most complete and revolutionary gaming experience here. It was certainly a tough decision.

Xbox Game of the Year (why is this here and not with all of the other system awards?) - Braid: Sorry Call of Duty fans, Braid was simply the best 10 hours of game that I played all year. While it was tough to pick Braid as an overall Game of the Year since it was so short, I certainly didn't feel bad about picking it in a more narrow category.

Whew! That was a long one!

-Jon

Monday, April 27, 2009

Games on Sale


So, I've been a busy guy for the last couple of days, with the nice weather we have been having in the city and all. I spent most of the day Sunday wandering around Manhattan's Best Buy stores, hoping to spike (acquire) some of the $10 Xbox 360 games that are on sale this week. I found most of what I got, but Soul Calibur was an early morning affair, I am told. I still managed to snag a copy of Pure and Unreal Tournament III, as well as a copy of Operation Darkness, which by all accounts is pretty sub-par but intrigued me enough to waste $10 on it.

All of this has gotten me thinking: Is it just me, or are games going on sale an awful lot lately? Ever since Steam started really upping the number of games it has on sale at any one time, and has started publishing numbers on the dramatic week on week sales increases this causes, everyone seems to be following suit. It makes perfect sense--many games only sell very well during their first few months--and gamers tend to be cheap, for whatever reason. (I myself am definitely in that category, no denigration intended).

In fact, for about the past year, but moreso in the past month or two, almost all of the non must-have games for me have been purchased because they were on sale: Prince of Persia, Braid, Armored Core 4 (I loved the original), Band of Brothers Hell's Highway, FarCry 2, and Burnout Paradise are all firmly in that category.

Is this something we are going to see more of? I daresay it seems to have been working so far. There was an article a few weeks ago about how Steam's free weekend of Unreal Tournament III single-handedly rejuvinated the multiplayer interest in that game.

As for my take on things, it's certainly not something that you want to do if your game is highly successful. I would never reccomend that Blizzard does something like that (actually I would love it if they did). Its just not needed in my opinion. However, if done well, like through the free weekend program, or the 1 year after launch sale that is well advertised, I think it can be fairly profitable. Games are always a low variable cost proposition, and especially with the trend towards online multiplayer, active player count is always essential to keeping interest in the game up.

Have you been buying games on sale? Have you found anything that you wouldn't have found otherwise? What games would you seriously consider buying if they were on sale, that you wouldn't otherwise consider?

-Jon

Tuesday, April 21, 2009

Demigod and Customer Service

So, one of the games that I have been looking forward to playing recently is an Action RPG/RTS Lite game called Demigod. At this point, I have not actually played the game (I should be getting a copy of the game in the mail in the next day or two), but issues surrounding the release are certainly worth commenting on.

Demigod has been plagued with a number of launch-day related issues, ranging from Gamestop selling copies early to mass pirating of the game, server instability, and much more. The reviews of the game vary wildly, as many review sites are hammering it for its launch day issues, and different reviewers have different levels of experience with the mod it seems to be based on (Death of the Ancients is a Warcraft III mod that is perhaps some of the best player-created gaming content of all time), and even ARPGs in general.

Through it all, Gas Powered Games and its publisher, Stardock, have been very upfront with the community regarding proposed solutions and their long-term view for the game. See the latest community update here.

This is something that I touched upon yesterday in my Braid review, and would like to talk about in the future using Burnout Paradise, but there has been a recent (am I correct, or does it just seem that way) trend in the industry towards being upfront and honest with the end user. This is awesome.

First, there is an implicit recognition that both parties in this relationship, the developer (or publisher, distributor, etc.) and the consumer, are both human. Take it from me, but there is nothing a game designer/developer wants to see more than people genuinely enjoying his game. Lost in the anti-EA threads and the over-commercialization arguments et al. is the concept that there are real people trying to make an honest living designing games, to go along with the fact that the consumer isn't someone that should be taken advantage with crappy sequels, shovelware, and shoddy games.

So if you enjoy playing a game, take the time to tell your friends about it, participate in forum banter, add positively to the community (no intelligent, mature person wants to read Guild Wars vs. WoW flame fests), or even write a letter to the developer letting them know how much you enjoy their game. I think it is fantastic that fans have been mailing Stardock fan art and even cookies.

In the meantime, I will be eagerly awaiting my copy of Demigod in the mail. I'll give you my impressions on it soon.

-Jon

Monday, April 13, 2009

Civony (Renamed to Evony as of 5/12/09)


So I have been playing a bit of this new game, Civony, over the past few games. Civony is a browser-based nation simulation, but instead of limiting the number of things you do a day, encourages you to play it for a minute or so every 15 minutes, and encourages you to spend about an hour or so a day doing dedicated gaming. I've played a number of these games before, all the way back to Earth 2050 in my high school days, but I found this game in particular interesting because you are constantly doing things, and receive continual feedback from the game.

The beginning of the game is also fairly beginner-friendly thanks to a series of quests at the beginning of the game that allow you to chain up development until you are about ready to go conquer a neighboring plot of land. This is markedly different from other games in the genre, which generally require you to figure the system out before you can actually be a productive member of society. In most other games of this sort, half of the reason to join an alliance is so that you can figure out how to keep even a basic country afloat.

At the same time, this game is fairly complex, and extremely time demanding. I apparently joined this game on opening day, and got into a very good alliance (I totally lucked out, we just happened to get pretty good recruits). In the process of trying to understand the game's economy, I got my civilization (is that what you call it) into the top 100 for about a day.

However, the novelty of the game has begun to wear off as I realize just how much of a time commitment this game requires. Generally speaking, in order to act relatively efficiently, you need to log in two or three times a day and spend a good deal of time doing actions. However, you are never actually "playing" in the traditional sense. Instead, you are simply queuing things to build and research in each of your cities, allowing each action to work until completion, at which point you take a new action.

The game's economic model also seems to need work. Because of the way that beginner quests reward players for completing objectives, some resources were much scarcer than they should have been on opening day, while others were far too plentiful. This likely has to do with the intended long term balance of the game, in which technology factors largely into success, but at this time, causes players to be frustrated with the game, as everyone seems to be always trying to trade their items for gold.

Still, the game appears to be phenomenally successful thusfar. According to people I spoke with in-game, Civony's first server went live only a week before the second server, and the second server had only been up for a little over a day before Civony launched a third. It will be interesting to see how much revenue can be driven off the game, but it certainly has an incredibly strong userbase for this point in it's life cycle.

As for me, my time with Civony has probably come to a close. Although I found its economic model to be interesting, and I liked that it rewarded active participation on my part, it is consuming too much of my time for something that I am not finding to be rewarding. You can certainly accuse me of not giving the game a fair shake (the 7-day beginner's protection period has almost expired), but the other cities in my immediate area's power pales in comparison to my own (many of them have never even played, it appears), and I have no doubt that steamrolling them would simply require me to exert the effort.

I encourage all of you to check this out (unlike most of the free online games I have tried, this game was actually something I could see myself playing over the long haul if I wasn't constantly trying to find new games). I could certainly see many of my friends become absorbed into this game world. You can find it at http://www.civony.com/

If anyone tries it, let me know how it goes.

Wednesday, April 8, 2009

Complexity in Games


I've been thinking a lot about complexity in games, specifically board games, recently. Several individuals that I have been speaking to (and whose opinions I value) on the matter are of the opinion that all of the best games can be explained in a sentence or less, and that all of them have shallow learning curves.

Now, call me a masochist if you will, but nearly all of my favorite games have steep learning curves. This may be the economist in me, who is a fan of all sorts of modeling and game theory, but there is just something special about sitting down for an hour with a game and figuring it all out. Many of my games, not surprisingly, fall into the simulation and puzzle categories.

I specifically take issue with the idea that people love rolling dice. There is something interesting about leaving your fortune in the hands of lady luck, but I find that it is always overshadowed by frustration when your carefully laid out strategy is demolished in a heartbeat due to a few bad rolls of the dice.

Not that I prefer games that are all strategy. Players should be able to balance off of each other (this is why I prefer 4 player games to 2 player games). Players should be able to walk away from every game session with a sense of accomplishment (I may have lost the game, but man, I laid the smack down on Mike when he tried to invade Africa!). And luck can have a proper role in games. I think that Catan and Vegas Showdown are two games which handle their luck elements very well.

-Jon