Tuesday, September 1, 2009

Shadow Complex Review

Shadow Complex - Player of Game Review
Innovation: 8/10
Mastery: 9.5/10
Overall: 9/10

Once in awhile, a game comes along that redefines and reinvigorates a genre. While not always perfect, these games remind players of previous experiences, and ideally import novel ideas and modern dynamics into the gameplay of yesterday.

Chair Entertainment's Shadow Complex is just such a game. Based on Orson Scott Card's "Empire" universe, Shadow Complex is set in a near-future scenario built around a new American civil war. While the story-telling leaves a little to be desired, the gameplay in Shadow Complex is phenomenal, making Shadow Complex the best side-scrolling adventure of its type that I've played since Super Metroid (and possibly ever).

In Shadow Complex, you control a character named Jason Fleming, a nice enough guy who happens to be in the wrong part of the woods with his girlfriend at the wrong time. After stumbling on a secret complex, Jason eventually unearths and terminates a radical group bent on taking control of America.

Players begin the game armed only with a flashlight, but over time acquire many weapons and items which allow Jason to double-jump, run at blinding speeds, swim great distances underwater, and generally wreak havoc. Many of these items are left to be discovered in secret rooms and chambers, and generally involve the employ of the various items Jason stumbles upon in his adventures. Players also face down a legion of soldiers and several monstrous battle mechs, all of which move fluidly and are properly imposing.

The graphics are great for a downloadable title, and certainly do wonders in drawing players into the universe. While the game will occasionally hiccup after a large amount of speed-running (the ability), the frame rate generally holds up when it counts.

What makes Shadow Complex particularly impressive, in my opinion, is its speed running (the practice) potential. While I've never been one for it myself, I have from time to time had to pick my jaw up off the floor after watching some Braid, Mario, and of course, Metroid, speed runs. While it is theoretically possible to "sequence break" according to Chair, Shadow Complex has some very interesting abilities which enable the player to progress through the game's many puzzles in odd or unusual ways.

For my part, there were only a few things that I wish had been improved in-game. Shooting enemies who are not directly in front of you or behind you can be a frustrating experience, particularly early in the game with the pistol (later in the game, your guns are powerful enough that you won't mind). There are also a few items which are hidden in specific areas that don't show up on the game's map, like others do. Finally, a few bosses seem a little too simple (the axle one in particular), while another is actually frequently accidentally skipped over by players.

However, most of what Shadow Complex does, it does very well. The enemies are cool and fun to beat down on, the weapon upgrades are always rewarding, and item acquisition in general suitably makes the player feel more and more powerful. The music and graphics also reflect the game's atmosphere, and draw the player into the action.

While not perfect, Shadow Complex is and outstanding game that every self-respecting Xbox 360 owner should enjoy.

-Jon

1 comment:

he and she reviews said...

interesting maybe we will check it out. thanks for the review ^_^

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